
Unfortunately, the Lopprits, which were a huge point of excitement for dev team Creative Business Unit 3 in the game’s promotion, are primarily responsible for most of this drag in both spots. It happens again towards level 88 and 89, when you’re prepping to literally traverse the universe and stop a world-ending birdgirl. Once you’ve gone and beat up what you assume is The Big Bad, everyone seems to slump their shoulders and relax, despite some pretty devastating prophecies ahead. My more primary frustration with Endwalker lies right after the first climax, around level 84. It’s not quite “hand-holding” so much as the game’s usual desire to get you through things apace. While “glamour is the endgame,” though, the game rewards you with enough of it that there should be little worry about practical progression, as FFXIV tends to do well. The most notable exception is Vanaspati, which has some gorgeous Thavnarian-themed gear, influenced by South Asian culture.

Speaking of dungeons, here is my opportunity to fully admit that the gear the game rewards you with is mostly visually underwhelming, including quite a few recolors. The final protagonist, in another, takes you through the story of three worlds that essentially begged for death until their civilizations’ literal last breaths. In the level 85 Vanaspati dungeon, you watch a whole family turn into monsters that you, sadly, have no choice but to put down. And once you have that weighed out, you realize exactly how bad it is that this asshole’s taking your body for a joyride.Ī lot of the gameplay in Endwalker does continue that trend of integrating more story into its gameplay. It’s a rare opportunity to show us what kind of power we’ve taken for granted versus what kinds of opponents we’ve quite literally slaughtered along the way. In this duty, Zenos uses his Resonance to swap your soul into that of a Garlean soldier, and you’re left struggling to reach your friends before Zenos uses your body to do… who knows what. One solo duty, “In From the Cold,” is a personal favorite, and not just because I love anything involving Zenos. While there’s some divisive downtime, any uptime brings plenty of action. Endwalker packs in so much action and information that by the time you’re already staring at what was assumed to be the endgame of FFXIV’s ten-year journey so far, you look at your level and go, “oh no.” Endwalker aims to wrap up a lot of threads, whether left from the post- Shadowbringers plots, or in exploring deeper mysteries that have stood since the original 1.0 launch. And to be fair, yes, that’s pretty urgent. While enough to keep one winded, it’s exhilarating all the same. You need to take down the towers across the world and hopefully stop the End of Days as orchestrated by Fandaniel and Zenos. An Intense Journeyįrom the very start, Endwalker’s story hits the ground running and shows little sign of stopping. Usually, I’m the friend who doesn’t care about spoilers…? But Endwalker delivers on its twists strikingly enough that I really recommend bowing out if you’re not interested in hearing any. So how does Endwalker hold up against these high expectations? If you’re willing to put as much of your heart as the team has all these years, it’s a hell of a ride.

Fans held onto the hope that this new expansion took the good lessons from A Realm Reborn’s growth and evolved from its most warranted criticisms. In wake of this anticipation, Endwalker needed to at least come close to the praise that the prior expansion, Shadowbringers garnered as one of the best Final Fantasy games in years.

When Creative Business Unit 3, under Square Enix, formally announced Endwalker earlier this year, one could practically feel the energy in the gaming space intensify.
